Curriculum Vitae
Education
2008
Master of Architecture. University of Minnesota. Minneapolis, Minnesota.
1998
Bachelor of Arts in Anthropology. St. Cloud State University. St. Cloud, Minnesota.
Teaching
2011
Architecture and Social Media. Undergraduate Workshop. School of Architecture, University of Minnesota. (Forthcoming)
Social Media as Tools in Disaster Relief. Graduate Workshop. School of Architecture, University of Minnesota.
2010
Design Games: Rethinking Architectural Design Software. Undergraduate Workshop. School of Architecture, University of Minnesota.
Future Lost Architectures: Designing with Intelligent Components. Undergraduate Workshop. School of Architecture, University of Minnesota.
2009
Design Games: Rethinking Architectural Design Software. Undergraduate Workshop. School of Architecture, University of Minnesota.
Design Games: Programming Creative Interfaces. Undergraduate Workshop. School of Architecture, University of Minnesota.
Introduction to Parametric Modeling with Grasshopper. Workshop for Students and Faculty. School of Architecture, University of Minnesota.
Professional Experience
2009 - Present
Adjunct Instructor. School of Architecture, University of Minnesota. Minneapolis, MN.
Principal. Artificial Natures, a software design and development studio serving architects and designers. Minneapolis, MN.
2009 - 2010
Researcher. Minneapolis Art on Wheels, Department of Art, University of Minnesota. Minneapolis, MN.
2005 - 2009
Technology Coordinator. Institute for New Media Studies, University of Minnesota. Minneapolis, MN.
2001 - 2005
Web Developer. The Graduate School, University of Minnesota. Minneapolis, MN.
1998 - 2001
Computer Technician. Grand Forks Public Schools. Grand Forks, ND.
Publications
2011
Design Games: Rethinking Architectural Design Software (Paper) in Proceedings of the 99th ACSA Annual Meeting. Association of Collegiate Schools of Architecture.
2010
"TensileDraw" (Software Review) Fabric Architecture. Jan/Feb. Industrial Fabrics Association International.
2009
"ForTen 3000" (Software Review) Fabric Architecture. Jan/Feb. Industrial Fabrics Association International.
2008
Complexity Machine 1: A 3D Modeling Application Implementing Behavioral Simulation (Paper) in Proceedings of the 2008 ACADIA Conference. Association for Computer-Aided Design in Architecture.
Complexity Machine 1: Drawing 3D Form with Behavioral Simulation (Masters Thesis). University of Minnesota.
Volume 4: Design+Freedom, Co-editor. THERE: Journal of Design. University of Minnesota.
2007
“Design Hackers” (Article) in THERE: Journal of Design, v. 3. University of Minnesota.
2006
“Techno-green” (Article) in THERE: Journal of Design, v. 2. University of Minnesota.
Presentations
2011
Design Games: Rethinking Architectural Design Software (Paper Presentation). 99th Annual ACSA Meeting. Montreal, Quebec, Canada.
2008
Complexity Machine 1: A 3D Modeling Application Implementing Behavioral Simulation (Paper Presentation) 2008 ACADIA Conference. University of Minnesota.
2007
“Design Code” (Presentation). Emerging Digerati. University of Minnesota.
“A Digital Rocaille” (Paper Presentation). Minnesota Society of Architectural Historians Student Symposium. University of St. Thomas. St. Paul, Minnesota.
Exhibitions
2008
Co-curator. Emerging Digerati Showcase. University of Minnesota.
2006
Packaging as Object of Desire. 9th Annual CALA Student Exhibition (Group Show). University of Minnesota. Minneapolis, Minnesota.
Awards
2011
Art(ists) On the Verge Fellowship. Northern.Lignts.mn. Minneapolis, MN.
2010
Douglas Haskell Award for Student Journals. Center for Architecture Foundation, New York.
2008
Saul Parness Scholarship. School of Architecture, University of Minnesota.
